Great Park! I do wish the Reds panels worked and were interactive though. The realism and details are spot on which I think is a great quality!
Copper Bandit (Premier LIM)





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After numerous accounts of an unknown person being spotted in the Elm Valley copper mines, a search party was formed to investigate. Evidence shows this figure could be the source of the copper ore shortage, but the team has since gone missing. It’s up to you to enter the mines and uncover the truth of the Copper Bandit.
Inspired by other Premier LIM launch coasters, this ride was intended to be my take on an ultra-compact coaster. I wanted to challenge myself to build a high-capacity ride with a tight footprint and dynamic layout. With high positives, rapid transitions, and a handful of inversions, this was a fun one to make!
NOTE: Change your settings in the main menu if you are experiencing lag.
Stats:
Length: 4,015 ft
Height: 115 ft
Max Drop: 95 ft (exiting sea serpent roll)
Speed: 62 mph
Trains: 4
Cars: 6
Seats: 24
Duration: 1 Min, 45 Sec
Capacity: ~2,300 p/h (Theoretical)
Inversions: 5** (Immelman, Sea Serpent Roll (2 inversions), Zero-G Roll, Corkscrew)
** No, I don't consider the cutback an inversion.
Panels & Operators Pack provided by Red-Thirteen
Be sure to check out my previous coasters!
You'll need a beefy computer for my next project ;)
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...Love the old stone theming, especially the "Keyhole" about 3/4 through... Great station and que construction, and a nice launch... I also like how the ride winds all around itself as well as the inversions... Nice job!
