This is amazing! I'm trying to make a coaster similar to this but I'm wondering how you got multiple trains with the custom style download from thecodemaster?
Buzz Saw

Buzz Saw Rollercoaster: A Mack Spinning Coaster Coaster
Buzz Saw is a spinning rollercoaster inspired by the Ride to Happiness and the Time Traveler rollercoasters. This is a concept of what Canada’s Wonderland could have built in the selected area. We decided to go forward because of the markings around the area indicating a potential new attraction. The flow between elements makes for an exhilarating experience that is short, but sweet.
The theme is a sawmill where the lumberjack makes a rollercoaster of his machine. As you ride the coaster, you saw through buildings and trees spinning out of control on a sharp blade runner. The coaster navigates through the trees in-between the rapid’s ride. There are also fantastic near-miss elements with the supporting and theming elements of the coaster.
Check out our official video: https://www.youtube.com/watch?v=qoNHN8arxko
Check out the same video on Amusement Insiders' channel: https://www.youtube.com/watch?v=4C-yO87q_Pw
Link to download trains by TheCodeMaster: https://drive.google.com/file/d/1w2p9jxJESFHLSRWAjkY88EEfpJDfefIe/view?usp=sharing
Ride Stats:
Ride Height - 144ft (35.0m)
Ride Length - 4100ft (1,070.0m)
Max Speed - 64mph (95.0km/h)
Ride Time ( Drop-to-Brakes) - 62 seconds
Max Positive Force - 3.8Gs
Max Negative Force - -1.5Gs
Total Inversions - 5
Total Launches- 2
Credits:
Brannan Ritch
Lead 3D Modeler
Scenery/Architectural Design
YouTube: Escape_Designs_
https://www.youtube.com/channel/UCE9H07f0KQk4WOOdrNXuBjw
Instagram: brannan_ritch_ and escape_designs_
Coaster Pete
Lead Coaster Designer
FVD++ Track Design
YouTube: Coasterpete Design
https://www.youtube.com/user/clubcoaster
Instagram: coasterpete_104
DustinTheNow (The Coaster Engineer)
Project Manager
Lead Graphic Designer
YouTube: The Coaster Engineer
https://www.youtube.com/channel/UCHisC-fbse-UvlCxsCOAk4w
Instagram: dustinthenow
PopcornRat
Lead Video Editor
Director of Cinematography
Motion Within No Limits 2
YouTube: Popcornrat
https://www.youtube.com/channel/UCPI4PO1_LOUmLU648e3NFrA
Instagram: p0pcornrat
SadFuzzBall
Lead Coaster Support Designer
Coaster Smoothing
YouTube: SadFuzzBall
https://www.youtube.com/channel/UC9KPo6fBA2OdlAC9-INtPUA
ADDITIONAL CREDITS:
The CodeMaster - Train Models
Download this park to post a rating
Very well done! The layout is creative and the scenery / overall atmosphere feels very much like what Cedar Fair would do. The Coaster itself has some very unique elements. However, some of the transitions feel a little too aggressive for a Mack, but that's just my opinion. The park as a whole feels very realistic with the rapids ride underneath and the guests spread about the plaza. The theming is very nice as it feels similar Copperhead Strike's theming. It definitely fits within Cedar Fair's style of theming. The overall design and layout of the plaza, queue, station, and other theming elements feels very organic and well thought out. This is great! One of the best projects released in the last few years. Sorry to see that you've received a couple of negative reviews for completely unrelated things. I'm not too sure what provoked those two 0 ratings... Hopefully you can get some more fair ratings to counteract whatever is going on there...
Love the park and scenery. I like how realistic it is. The coaster has a good length and the trains fit well with the theme. Looks like it would be a beautiful park. This is a ride that would be in my top 10 coasters. Nice job!
I am very impressed with the overall outcome of this collaboration. Very, very well done to everybody involved.
Trackwork: overall superb job here. The execution of each element and the shaping of looks great. A few spots do seem a bit on the intense side, but perhaps not enough so to have this design rejected for safety/g-force limitations; hard to know for sure without the readouts on the custom trains. The spinning action of these cars can really add to the overall force felt, unpredictably so, and maybe just a little bit more care could have been taken in that direction.
Scenery: by in large, extremely well done. If I'm nit-picky (and I am lol) a few things do look slightly amiss; the texture on the lockers could use some roughing up, and some of the ground textures are a bit sterile as well, the red path in particular is pretty bland. A cartexture would have gone a long way as well. TheCodeMaster has created a really great looking model, and better textures would really help it shine. Well, maybe shine a little less since it's mostly bare, polished metal.
Realism/Safety: the ride experience itself is certainly on the intense side. I think we're toeing a line with some of the transitions, especially with the spinning involved. The element directly after the first launch may rotate a bit on the fast side, while I think the Moso roll was executed perfectly. Some of the interactions with the path and water ride do make me a tad uncomfortable as well.
Summary: awesome, awesome ride with some amazing moments. LOVE the airtime moment after the second launch. LOVE the Moso roll. And I really enjoyed the second launch being a double-up; launching airtime is such a cool feeling.
With lots of moments that give some surprising airtime, nice interaction with the surrounding park and the ride itself, and a relentless pacing, this ride is easily a top ride contributed to this community.
