the creation is on the whole sloppy and a lot of things made me cringe. Textures that overlap each other for example. Both coaster are good even if the inverted one is very special. The giga has an interesting layout even if it has more of the shy nervousness of a hyper like shambalha. There are some bad transitions at the giga rollover bend (typical of FVD transitions). I like the area but it doesn't seem realistic and doesn't put the gigabytes forward, so to speak, since it's almost completely hidden by the wall. Kudos to you anyway
valeim





look the map in the night!
the family B and M is an family vekoma and the station of ASARAK is corrupt but it is not at this original emplacement
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FR: J’aime ta création mais il y a des trucs à revoir. Les coasters sont très bons, mais les barrières de sécurité dans la tour sont beaucoup trop fins. D’ailleurs les rampes PMR sont beaucoup trop inclinés. Et la thématique est beaucoup trop simplée. Le clipping n’est pas très bon et, est très visible. La musique est sympathique. EN: I love your creation but there are things to review. The coasters are very good, but the safety barriers in the tower are much too thin. Besides, the PMR ramps are much too inclined. And the theme is much too simple. Clipping is not very good and, is very visible. The music is good.
Very well done! Scenery was executed well and was consistent throughout the entire park. The music was a nice touch as well. As for the coasters, both were really good! Track shaping was great on both. Supports were pretty good, but seemed to consist of a decent amount of pre-fab supports. It's a very insignificant issue, however. Atomizing and adjusting a few of the prefabs to look more natural would boost your parks realism. It's not a necessary thing though. That's really my only criticism. You've done a great job with this.
