Ich verstehe gar nicht, warum noch keiner diese gute Arbeit bewertet hat. Hier steckt viel Arbeit und Mühe in dieser Vorstellung. Die Umgebung bis ins kleinste Detail, sehr gut gelungen. Alle technischen Bauteile der Achterbahn wurden präzise montiert. Der Sound wurde hinzugefügt. Ein sehr schöner weicher Streckenverlauf. Der Park ist mit sehr viel Liebe zum Detail gestaltet. Den einzigen Minuspunkt gibt es bei den Standart Bodentexturen und der Standart Vegetation. Da wäre noch was zu machen. Da gibt es mittlerweile eine Menge Material zu den Texturen und Bäumen. Insgesamt aber eine sehr gute Arbeit :-)
Decolith (B&M Hyper)





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I had a variety of requests but the most common was to make a hyper coaster, and here it is! This coaster was designed to fit in with those of similar style for the late 2000s, but with a few modern twists. Specifically, a unique turnaround after the drop, a treble clef, and a camelback with minimal supports (similar to that of a lift hill on a B&M giga).
The name "Decolith" comes from "deca" which means "10" in greek and "-lith" which is short for "monolith", which of course is a large, tall pillar of stone. Naturally, the name implies 10 large and tall pillars, or in this case, 10 large hills!
Day/Night cycle, so of course you should speed up the time and check out the night ride!
NOTE: Change your settings in the main menu if you are experiencing lag. This park can be laggier at night than during the day due to its lights.
Stats:
Length: 5,822 ft
Height: 261 ft
Drop: 233 ft
Max Angle: 73 degrees
Speed: 80.1 mph
Duration: 3 min
Capacity: ~1,400 p/h
Fun Fact: The ride stays above 100 km/h on all low-points before the midcourse block due to the use of the terrain
Panels & Operators Pack provided by Red-Thirteen
Be sure to check out my previous coasters.
My next project is by far my most requested type of coaster to make ;)
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