Red's Track Sensors





Red's Track Sensors
A perfect little pack to instantly add tons of realism to any of your coasters! Light-weight, FPS-friendly, fully scripted, and easy to place with proximity snapping!
Like what you see? Appreciate the months of hard work that went into making it?
Then please consider giving this park a positive rating! 👍
Want to be even more awesome!? Supporting the project by donating at this link helps me make more content like this in the future!
Description:
Red's Track Sensors is a custom SCO package of various proximity sensors and track mounting hardware to dress up your ride with a fully functional sensor system. There are currently 5 different styles of sensor, all modeled after Pepperl+Fuсhs' iconic sensors used on most modern real coasters. Each sensor is fully recolorable, and has functional indicator LEDs that will illuminate when a train passes over, all automatically - without any manual track triggers. The pack also comes with a handful of recolorable mounting hardware for most coaster types. This hardware can be manually placed, or easily snapped to the closest track for perfect alignment. Multiple sensors can then be easily snapped to any position, on any mount, simply by putting them in proximity of a mount. All items are designed to be "one size fits all", with multiple configuration options to position them, and their mounts, in any orientation you would like.
What's Included:
Sensors
- Regular Proximity Sensor (w/ top or side targets)
- Old Style Proximity Sensor (w/ top or side targets)
- Large Head Proximity Sensor (w/ top target)
- Small Proximity Sensor (w/ top or side targets)
- Square Proximity Sensor
Mounts (all scale-able)
- 5m Metal Rail
- 1m "B&M"-style Horizontal Metal Rail
- "B&M"-style Break Run Mount
- L Beam
- "Arrow"-style Spine Metal Mount
- Wooden Block
How to Use:
- I tried my best to make the pack super user friendly, and it's entirely possible to pick it up without any prior instruction.
- However, to learn how to use the pack as efficiently as possible, please read the short README.html in the pack for best practices.
- If you have any issues with the pack, please comment below and I will update the pack or answer your question as soon as I can.
Usage / License:
- All parts of this pack (models, scripts, etc.) are licensed under the GNU General Public License v3.0.
- Please see the README.html, or the LICENSE file, in the pack for more details on your rights to use this pack in your parks.
Credits:
- Pepperl+Fuсhs, Inc. -- Sensors were modeled/textured with love by referencing the iconic sensor products this company manufactures in real life (*This pack and it's contents are in no way associated with, endorsed by, or represent Pepperl+Fuсhs in any way. These scenery objects should not be used in any professional or profitable application without the prior approval of Pepperl+Fuсhs).
- RipeOrange -- Provided help with the linear algebra, trigonometry, and vector mathematics that allows for objects to snap to each other.
- Bit Barrel Media (Unity 3D) -- Provided the nearestPointOnLine() function, also allowing for objects to snap to each other.
- Kriov -- Dive & Eurofighter coasters for demo park.
- poolcoasterguy -- Hybrid coaster for demo park (converted to Minetrain for demo).
- ZoniesCoasters -- Wooden coaster for demo park.
- Ole Lange -- Arrow coaster for demo park.
- caliluke -- Beta testing, feedback, and demo coaster procurement.
- Freddie Ross -- Beta testing and feedback.
- bradhall -- Beta testing and feedback.
- bestdani -- Some code and a lot of scripting support.
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