Paragon - an Aether Systems Hypercoaster (Night time)

=================WARNING=================
THIS PARK IS INCREDIBLY UNOPTIMISED, AND WILL BE PRACTICALLY UNPLAYABLE FOR PEOPLE WITHOUT HIGH END COMPUTERS. THIS PARK CANNOT BE OPTIMISED AT THIS STAGE, SO THIS IS THE BEST I CAN DO TO RELEASE THE PROJECT
=================WARNING=================
In the year 2000, Aether system's opened the atlas lake research facility, unveiling their latest advancement in transportation technology. The general public are invited to experience the future, but be warned, their have been reports of glitches in the system caused by a nearby radio broadcasting tower
Are you ready to experience the future?
note: Some areas are unfinished, this is due to us not wanting to add even more lag into the park at this point
Credits:
Main Team:
COASTERGUY246: Ride Layout & Profiling, Theme Design, Ride Station Building/Plaza Design, Train Station Design, Area Design Concept, Video Director
Element115: Support Design, Ride Detailing, Ride Cars, Area Design
iSatnav: 3D Details for Building Interiors & Plaza, Video Editor, Lead Computer Fire Extinguisher
3rd Party Additions:
Ride Scripting and Launch Sequence Lights: Projektion
Foliage Assistance: Joseph Pojunis
3rd Party Assets:
Textures: Crowbar Collective (Black Mesa Game)
Electric Train: Masterchief (Sketchup Warehouse
Jet: n/a (Sketchup Warehouse)
Foliage: Mike Sheets (nSeven)
Sensor Kit: Elyani
Drop Tower and Ride Panels: Joshua V (NoLimits2Advance)
Feedback:
Mike Sheets (nSeven)
Joseph Pojunis
Elyani
Pear
Julian (Toiletalker26/velraven/pupper)
Sam W (Nemesisrider)
Chase (CG Coasters)
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