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DragonFly

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Park Image
Park Image
Park Image
Park Image
  • Background

Fly through nature on this intense flying rollercoaster that's built into a peaceful meadow. Containing the worlds first rolling pretzel.

  • Design

I started this as I noticed shaping on The Flying Dinosaur could improve on a flying coaster I design a while ago, but in the experimentation I ended up completing a layout that felt like it needed it's own identity. This coaster is focused on one of my favourite aspects used in coaster design, combining machine and nature, trying to make them coexist and blend today. This has many influences from Air/Galactica's use of the terrain, to Flying Dinosaurs huge swooping elements. I wanted this ride to be intense, but with the grace of it's real life counterparts.

Andre Northan came onboard and designed the station and queue, influenced by Untamed in Walibi Holland and a viewing path that winds out from the woodland into the rides clearing.

  • Elements

Twisting Drop

Rolling Pretzel

Horseshoe Turn

Floating Hill

Zero-G Roll

Overbank Turn

Swooping Carousel

Barrel Roll

Final Brakes

  • Notes

HUGE HUGE props to Andre for plucking this vision out of my head and making it appear on the screen. I appriciate your help on this projects so much.

Thanks to every on discord who are never satisfied, but have pushed me to improve with every project

Trees Remastered by TheCodeMaster

Enjoy =)

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May 4, 2021

[Copypasta from my YT comment]

I'm actually really happy and impressed with the result. The layout is fun, modest but not underwhelming or asking for (much) more. I'd like an extra element thrown in, but I say that about many real rides as well--and I honestly think the balance of what is done, when, and the general pace of maneuvers is great. Its very on brand, doesn't push the limit of what Flyers are and doesn't need to be defended or exhaustively explained to those who don't build enough to develop strong, but faithful layouts. Great work!

Theming and environment was simple, but sharp. I like the station detailing! That was pretty great while seemingly was somewhat simple to do. I need to look into doing detailing like that as stations and queues are something I've wanted to start installing and designing into my projects as well.

On a forces and vectors note: I was really happy, and honestly surprised, to see no more than 2.5g on the rider's chest pretty much max (in front car)--as well as those more fun, higher g's being present on the valleys between the big elements. Your roll rates felt perfect, after a quick refresher of watching some quick recently built flyer POVs; and I think you did a better job creating an extremely solid Flyer Package than I recently have :-X


Only thing I didn't like, or more so just didn't personally agree with, was the color of the trains (dumb simple thing that doesn't really matter much). They felt far too loud, and made the train look more awkward than it otherwise would traveling through some of the more advanced roll features, at least to my eyes.


One of the only semi-weakish areas were the terrain textures and terrain sculpting (even if the plot would be mostly flat, having some vertical texturing helps a lot). They could use some better painting and layer textures, too. Everything else is so well done that the more naked and static terrain surface stands out more than it would of otherwise.

May 2, 2021

Nice flyer! I wish some of the US-based B&M fliers had some of these more dynamic elements like the ones in Asia. This would we a ton of fun IRL. Well done!

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May 1, 2021
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DragonFly

2.3 meters

49.8 meters

1241 meters

lift

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49.8 meters

96.3 meters