Awesome ride! Very realistic and smooth. The track work flows like butter and you really captured that modern intamin feel of the ride being intense but not too intense so there won't be another I305. And if real this would definitely be an elite coaster. Hope to see you release more of your coasters in the future.
Chronos


Mainly inspired by Soaring With Dragon at Wanda Hefei and Hyperion at Energylandia.
Features the worlds first beyond vertical backwards spike. Overall I'm very happy with how this ride turned out. The only real difference I would have made to it is shortening the launch track a little bit to give a more powerful launch.
There are various empty plots of land around the park. These are due to various other coasters that were in the park that were removed to release this ride. I may release the other rides in the future.
Thanks to:
TheCodeMaster - Custom Launch and Brake fins
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Really great work! The trackwork was really well done, with great shaping and the supports were great as well! It passed all the tests and G's were in check.
1: The non inverting loop on Soaring With Dragon isn't level on the apex. It's tilted back towards the launch slightly in a shape, that I assume, is meant to combat a stall on the top. Now, you got your loop shaping very spot on, and I could tell in the editor that the apex was very close to level, so I can tell you put a lot of time into this. I was a bit dissapointed that you didn't notice the off- center angle of the apex on Soaring With Dragon, and I was kind of expecting you to get that detail correct.
2: The airtime hill was really weak. Car 4 seat 1 pulled -0.8, so you clearly didn't design it to be a -0.5 hill. The front seat barely squeaked out at -1.0, probably only because I was on x0.25 speed. The back seat hit -0.9 in x1 speed.
This is way too weak for a full size ejector hill, especially with how shallow the angle of descent/accent it. With that low to the ground of a hill, the middle seat should be at -1.0 G minimum for a fast, full speed, full train run like NL2 simulates, we're not an empty first run train here.
Untamed features various flojector hills as Schilke describes them, but my guess (without having ridden it) is that the front and back seat are still pulling ejector. Those hills aren't very tall, and the angle is steep, so with a 6 car train, the middle seat would have to be designed for flojector so that the end seats don't get too wild.
3: I felt like the train got too close to the end of the spike. I think it would be fine in real life; the analogue friction brakes are there and it would be fine. But, it's literally like 1 - 1.5 cars away from the edge man haha, I just feel like it looks bad off ride. I guess it would be very scary to watch though haha. "Oh no! Is it going to fly off!"
What an amazing element that would be in real life though. Being a So Cal boy, I'm really into reverse spikes. Superman is amazing and POVs will never do it justice.
I think the fact that you included the brakes, sort of like the inverted twist and spikes by Intamin, is great, incredibly original, and unique.
Overall I think you did an excellent job and I wouldn't expect any less of you!
I love this ride. It's pure 100% realistic track work at its best. Transitions, the speed, the forces, all works perfectly. (as they seem to do in every other coaster on your Youtube channel, after all) And it has one of the best non inverting loops I've seen on NL2.
I loved it since I saw the video you uploaded on Youtube some time ago, and I'm so grateful to you to have uploaded and shared it with us here. Huge THANKS!! I really hope you will release the other rides in the future :) Excellent job!
