Skip to content

Wanderfalke - Mack Multi Launch

Park Image
Park Image
Park Image
Park Image
Park Image

A Mack multi-launch coaster by JoeLimits2 and Marvin.

This ride takes some of the most exciting elements found on real life Mack coasters, as well as some new ones, and combines them into one thrilling layout that takes advantage of the multi-levelled terrain that it is built upon.

Experience 2 high speed launches, multiple exhilarating inversions, as well as extreme moments of ejector airtime as you take the path of a crazed peregrine falcon on the search for it's prey.

Credits:

JoeLimits 2 - Trackwork and Scenery

Marvin - Supports and Scenery

AmatsuNL - Assistance with launch audio

Fluxtrance - Rock Pack

nSeven - Trees and foliage

Plantoris - Scenery Pack

Intim305 - Scenery Pack

BossAct7 - Supports scenery pack

CodeMaster - Remastered Trees

BestDani - Sound Sphere's,Onride Photo Flash and Building Shapes

Download this park to post a rating

October 13, 2020

This is a gorgeous ride. My largest praise has to be how well the color scheme and track itself reinforces the environment and scenery decisions you made. The area surrounding the ride could not be more fitting for the energy the attraction sets. Additionally, the ride itself is very well composed, and its layout is strong. That element directly after the second launch is astonishing, and I will be sure to use it on some of my projects in the future (if you don't mind!). I'm usually very hesitant to rate things as a 10, as I believe no rides are perfect, but I'm choosing to rate this as such firstly because of its brilliance, but also for the simple fact that it deserves more than an 8.3 average! Thanks for uploading!!

October 11, 2020

Very smooth track, great shaping. The scenery was fantastic, I liked the elements.

I'm giving it a 6 because it failed E - Stop. Sorry dude, I know you put a lot of time into this, but that final brake run was poorly designed.

I managed to get it to 7 MPH through the first element after the second launch. I'm surprised it didn't valley on the way to the last brake run. It pulled into the last brake run at a little over 4 MPH. That 7 MPH was the slowest I could get it over the element during my attempts to check for valleying. Let's say that train in a real life scenario had stalled during the launch, and barely screeched over that first element at 4 MPH. Let's say it than hits the brakes around 2 or 3 MPH.

That's way too slow. On a heavily windy day the train would know doubt valley before the final brake run.

When it did get to the final brake run during my E-Stops, the brakes were too harsh and the train would stop with half (or more) of the cars still on the hill and not within reach of the catwalks. The final brake run needs to be extended with the brakes kicking in further into the straight to solve this issue. I also noticed that it seems to be two blocks. That whole straight section should be one block, it's way too short.

Also, when I went to E-Stop during the first launch, the third train valleyed. There's no transport wheels and the angle of the slope isn't enough to propel the train by it's own weight, so it wasn't able to make it into the next brake run before coming to a halt.

I thought the s curves before the second launch were too tame, but I've heard the same of Helix's and that's a personal style choice, so I won't dock any points for that.

October 11, 2020

To put it simply, this blew me away. The fantastic layout combined with the insane level of detail of everything was just mindboggling. Easily 10/10 (I also love that double zero-g like thing, I think that was executed very well)

1 to 3 of 3
Uploaded By and
Uploaded On
October 11, 2020
File Size
185 MB
Version
Downloads
0

Wanderfalke

7.9 meters

54.4 meters

1938 meters