Pacing is great, layout is great, first three or so elements are basically perfect. Supports are as good as they're going to get, and I like the color scheme and light theming. Only downsides are that it seems to take the transitional airtime hill too fast and the banking in and out of the final corkscrew seem like they'd generate some headbanging.
Fuchsteufelswild



Launched Gerstlauer infinity coaster done in the spirit of stuff like Karacho and Junker. Trackwork and supports are handbuilt by me; the path system is made from the BT Paths V2 set by Bye Tom.
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I like the concept of a unique small footprint launched Infinitycoaster. First of all, if i had the choice, i would have taken two cars per train and not four cars per train, it's just more Gerstlauer like and also typical for the lauch coasters they create. However, the trackwork is very neat. I didn't notice bumps or bigger trackwork/shaping mistakes. Only at the banking section before the corksrew, there's a tiny bump. However, for beeing a handbuild coaster it's very smooth, you did a nice job. Especially the Tophat and the Immelmann are smooth and create a unique style. The supports are solid and realistic (i like the fancy colours by the way ^^). The scenery around the ride, well the most important objects are there, the paths are good but what about a plasa or some terrain edits? Also there's no remarkable Q-Line. The coaster has the perfect stucture and opportunities to integrated it into a park with other (flat-)rides around it. There's a lot of potential. Next time you may try out some terrain editing and painting, some 'Handbuild' Scenery. Then it would be even more better! All in all, nice unique coaster with technical realism and a compact layout design. Keep making coasters, I'm looking forward to see more coasters from you :)
