Neat concept. . . Maybe not the best execution.
Technically: There is a lot of area of opportunity. - Starting with g-forces. . . I know RMC coasters are know for their very high negative g-s... However, there's high... and there is "restraint failure" high. At one point, in the front row, your coaster is pulling negative 5 g's. And that's a bit... Unrealistic. You also end up pulling 2+ lateral g's at a few points, which again is insanely high. - I will admit I was shocked when the g-forces all stayed realistic through the zero-g roll! - Speaking of rolls... I'd work on your "snap" points. Some of the elements need their roll drawn out a little more to make them smoother, and more realistic. Also, I'd make that front spike a little taller. You don't want the brake at the top of the tower to slow the ride, you want gravity to do that for you. Typically the brakes at the top of spikes are there in case of an over speed error on the ride.
I do LOVE the colors of this coaster, and I love the concept... There's just a few things you could adjust to make it more realistic. I'd love to see a version 2.0 of this coaster!





